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	<title>Comments on: Review: Burnout Dominator (PlayStation 2)</title>
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	<description>Welcome to Aditya&#039;s Tech Blog!</description>
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		<title>By: Bigbx</title>
		<link>http://crystalunicorn.wordpress.com/2009/04/15/review-burnout-dominator-playstation-2/#comment-1521</link>
		<dc:creator>Bigbx</dc:creator>
		<pubDate>Sat, 22 Aug 2009 20:48:50 +0000</pubDate>
		<guid isPermaLink="false">http://crystalunicorn.wordpress.com/?p=684#comment-1521</guid>
		<description>As mentioned earlier, the track design in  &lt;a href=&quot;http://www.bigbx.com/games/&quot; rel=&quot;nofollow&quot;&gt;Burnout Dominator&lt;/a&gt; is more focused around racing rather than Takedowns, and many feel like throwbacks to the days of Burnout 2: Point of Revenge. Huge, sweeping turns are the name of the game here, allowing you to toss your car&#039;s tail end way out in front as you skid for hundreds or even thousands of feet at a time.</description>
		<content:encoded><![CDATA[<p>As mentioned earlier, the track design in  <a href="http://www.bigbx.com/games/" rel="nofollow">Burnout Dominator</a> is more focused around racing rather than Takedowns, and many feel like throwbacks to the days of Burnout 2: Point of Revenge. Huge, sweeping turns are the name of the game here, allowing you to toss your car&#8217;s tail end way out in front as you skid for hundreds or even thousands of feet at a time.</p>
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		<title>By: Review: Metal Gear Solid 3: Snake Eater (PlayStation 2) &#171; Shadow Line</title>
		<link>http://crystalunicorn.wordpress.com/2009/04/15/review-burnout-dominator-playstation-2/#comment-1162</link>
		<dc:creator>Review: Metal Gear Solid 3: Snake Eater (PlayStation 2) &#171; Shadow Line</dc:creator>
		<pubDate>Sat, 27 Jun 2009 04:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://crystalunicorn.wordpress.com/?p=684#comment-1162</guid>
		<description>[...] Controls: 7 [Scrapped Difficulty bowing to popular demand] [...]</description>
		<content:encoded><![CDATA[<p>[...] Controls: 7 [Scrapped Difficulty bowing to popular demand] [...]</p>
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		<title>By: Stuff You MUST Try Out &#171; Shadow Line</title>
		<link>http://crystalunicorn.wordpress.com/2009/04/15/review-burnout-dominator-playstation-2/#comment-1021</link>
		<dc:creator>Stuff You MUST Try Out &#171; Shadow Line</dc:creator>
		<pubDate>Wed, 10 Jun 2009 15:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://crystalunicorn.wordpress.com/?p=684#comment-1021</guid>
		<description>[...] reviewed Burnout Dominator in the past, and gave it about 8/10. Burnout Dominator isn&#8217;t a bad game at all. Its absolutely amazing. However, it leaves you [...]</description>
		<content:encoded><![CDATA[<p>[...] reviewed Burnout Dominator in the past, and gave it about 8/10. Burnout Dominator isn&#8217;t a bad game at all. Its absolutely amazing. However, it leaves you [...]</p>
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		<title>By: Aditya</title>
		<link>http://crystalunicorn.wordpress.com/2009/04/15/review-burnout-dominator-playstation-2/#comment-741</link>
		<dc:creator>Aditya</dc:creator>
		<pubDate>Fri, 17 Apr 2009 16:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://crystalunicorn.wordpress.com/?p=684#comment-741</guid>
		<description>I thought about the AI part before writing the review. Even I was a little apprehensive of putting &lt;em&gt;Difficulty&lt;/em&gt; as a critera for rating. But it involves everything - Ergonomically placed-out controls, intelligent (or foolish) AI, or even environment (as in case of racing genres, where the environment is the major cause of crashing). Difficulty receives rating on how the game feels after playing it. It may be too easy, or too tough for you to lose interest. Like winning Bronzes in Dominator is not enough. You have to win Gold and win with style, unlocking cars, shortcuts and trophies. Then you earn dominator points. You may have won the entire series, but may not have enough Dominator points to unlock the next one. So you have to replay. This is good, but gets very boring as the game progresses.</description>
		<content:encoded><![CDATA[<p>I thought about the AI part before writing the review. Even I was a little apprehensive of putting <em>Difficulty</em> as a critera for rating. But it involves everything &#8211; Ergonomically placed-out controls, intelligent (or foolish) AI, or even environment (as in case of racing genres, where the environment is the major cause of crashing). Difficulty receives rating on how the game feels after playing it. It may be too easy, or too tough for you to lose interest. Like winning Bronzes in Dominator is not enough. You have to win Gold and win with style, unlocking cars, shortcuts and trophies. Then you earn dominator points. You may have won the entire series, but may not have enough Dominator points to unlock the next one. So you have to replay. This is good, but gets very boring as the game progresses.</p>
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		<title>By: Shikhar</title>
		<link>http://crystalunicorn.wordpress.com/2009/04/15/review-burnout-dominator-playstation-2/#comment-739</link>
		<dc:creator>Shikhar</dc:creator>
		<pubDate>Fri, 17 Apr 2009 13:31:41 +0000</pubDate>
		<guid isPermaLink="false">http://crystalunicorn.wordpress.com/?p=684#comment-739</guid>
		<description>Burnout Dominator for the PSP is good but I found Legends a better game. 
BTW, I believe that you shouldn&#039;t keep difficulty as a criterion for a game rating because this element can be controlled in some games. You can definitely have AI as a criterion, you see Artificial Intelligence is completely different from difficulty level.</description>
		<content:encoded><![CDATA[<p>Burnout Dominator for the PSP is good but I found Legends a better game.<br />
BTW, I believe that you shouldn&#8217;t keep difficulty as a criterion for a game rating because this element can be controlled in some games. You can definitely have AI as a criterion, you see Artificial Intelligence is completely different from difficulty level.</p>
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		<title>By: Aditya</title>
		<link>http://crystalunicorn.wordpress.com/2009/04/15/review-burnout-dominator-playstation-2/#comment-736</link>
		<dc:creator>Aditya</dc:creator>
		<pubDate>Thu, 16 Apr 2009 13:43:50 +0000</pubDate>
		<guid isPermaLink="false">http://crystalunicorn.wordpress.com/?p=684#comment-736</guid>
		<description>Thanks!</description>
		<content:encoded><![CDATA[<p>Thanks!</p>
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		<title>By: Hisham Rizvi</title>
		<link>http://crystalunicorn.wordpress.com/2009/04/15/review-burnout-dominator-playstation-2/#comment-732</link>
		<dc:creator>Hisham Rizvi</dc:creator>
		<pubDate>Wed, 15 Apr 2009 16:22:47 +0000</pubDate>
		<guid isPermaLink="false">http://crystalunicorn.wordpress.com/?p=684#comment-732</guid>
		<description>Excellent Aditya!
It seems like a profeesional game critic at work!</description>
		<content:encoded><![CDATA[<p>Excellent Aditya!<br />
It seems like a profeesional game critic at work!</p>
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